![]() ![]() Re the DWM issue with HAGS, its been looked at both from Microsofts end and Nvidia's because the issue has been demonstrated to sporadically occur on Intel too.īulk of the driver is installed into a unique directory under the DriverStore which has no chance of mixups, the files that still do get placed under the system folders use the OS Rename on Reboot capability to replace locked files, these particular files are loader's rather than core functionality files so they just assist in pointing to files in the driver store location.Įven if these files should fail to be replaced, they are directed to the file they are loading based on registry paths, and they are not files that result in a driver mismatch if versions aren't matched, infact early on these loaders didn't get version numbers at all, which introduced some issues with some applications that expected to read the actual runtime file from that location (Just Cause 2 gameworks features for instance)ĭDU is overused, and almost unnecessary in most scenario's, it should be kept for the cases where the installation registration is damaged and the uninstaller failing to remove anything. I'm curious what D3D12 version these game devs built against, one of the agility libraries had a bug that could result in whats being seen in COD, and the fixed version only game out of RC a month or so agon. There is ways you can be really sloppy with your game code where the differences between hardware can make for output that is within IEEE tolerances but the game doesn't respond too those differences well, usually its just the difference between using precise fp and fast fp output.Įven the xbox is prone to obscure bugs, just recently someone posted a bug that occurs with xbox dxgi failing to render after a clear frame is inserted, unless the swapchain gets resized following it. To quickly recap, Nvidia's 526.47 driver is a hotfix for Game Ready Driver 526.61, which brought several updates to GeForce users, including Game Ready support for two new titles Victoria 3 and. ![]() Nvidia have worked through most of the umd bugs they had left in their d3d12 support so most things manifesting now are because the game developers are incompetent or are just obscure bugs in the dxc compiler, nvidia works around their mess because they can but they really shouldn't. Click to expand.Yeah, but i think anything from the driver here is just a workaround. NVIDIA released GeForce Hotfix Driver Version 526.61 in which is fixes Call of Duty: Modern Warfare II where Flashing corruption could be seen randomly while playing the game. ![]()
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